![]() Importing them is really tedious, and clutters up the import manager. Renaming and re-pathing the textures would do all of these models great justice. For example a human male warrior body texture could be HMW_Body.blp. Textures should be renamed with a prefix to make imports easier, and to be more structured.The models should be optimized using Mdlvis with everything checked except for "Increase compressibility ( MDX Only)" as that function is faulty.In case the model uses fabric headgear ( such as various bandanas etc) try to attach the bottom part of the bandana mesh to the chest bone so the cloth doesn't clip through the chest, but rather stick to the chest while the upper part follows the heads' animations. ![]() Make a portrait animation instead of a separate _Portrait model.Would at least be nice with some frosty particles on the death knight and lich king versions. Particle emitters on models that originally have particles in the source game is a big plus.Optional changes that may improve ported models If the model has a dissipate animation it must have a dissipate sound in the dissipate animation.All materials must have the correct filtering mode.Must be properly scaled ( WoW models are often way too small) so attachments and projectiles are also properly scaled.This can be done easily with RMS ( Retera Model Studio Reforged Hack). Normals should be recalculated to remove any dark/black areas (if any).Must have footsteps/footprints if applicable.As a side note of the second rule, if you want to submit a model that retains all of its default WoW (or source game) animations it should be done in a pastebin, and be linked in the description of the original post in the resource thread.Models for HD graphics in Reforged must be submitted in the "Reforged HD Models" sub section.Models ported/converted from other games/sources must be submitted in the "Ported Models" sub section.The submission must include an in-game screenshot.a sword floating near the hand or attached to the lower arm instead of being in the fist) also make sure the UV mapping is correct and that it has no nasty stretching. exaggeratedly huge heads, very thin necks/waists, etc) objects that should be attached to body parts must not float around or be attached unnaturally (i.e. If the model is a geomerge, make sure the parts are blended properly and so they don't look like something wickedly unnatural (i.e.Attachment models must list all models for which they were optimized for (One at the very least).The model must have proper attachment points.The UV map must be decent and continuous, with as few seams as possible and without nasty stretching of the skin.The mesh must be clean, with no excess of unnecessary edges and no wasteful geosets or polies.It's choppy, and his torso is floating mid-air. Although the animations works fine, and are approve-worthy, I think the death animation is dragging the quality of the model down. Building, destructible, unit, hero, attachment models must be properly animated.All building, destructible, item, and unit models must include a game camera or portrait model attachment and doodad models need not.He's perfectly serviceable as Guan Yu if you so please. This guy is actually much larger than War3 Arthas, but is roughly in scale with everyone else in HotS- whether he still needs to be shrunk down more anyway is up in the air.įinally- this model DOES NOT HAVE TO BE ARTHAS. Death and Dissipate are modified Blademaster. Whether it looks better than the Ribbon Emitter is a matter of opinion. This model is basically running an 'experimental' 3D model ribbon that HotS uses natively (since it doesn't use Ribbon Emitters). Later Overwatch followed suit with more Three Kingdoms costumes for their own Heroes. This one was made in response to an Arthas statue in China. Mystic Kingdom Arthas is 'technically' part of the Lunar Festival collection, but isn't really. UD : Added all the other Arthas variants, fixed Guan Yu Arthas (slight improvement on Death, removed useless Team Color information so he doesn't turn into a giant blob when made transparent). It also meant that while in development Arthas was constantly giving me the finger with his ring finger. Zerg Arthas' wings are not animated whatsoever.įun fact: Guan Yu is inexplicably missing a set of finger bones I'm not sure if I deleted them by accident or what. Crimson Court Arthas (as a vampire member of Raven Court, a minion of the Raven Lord) Mystic Kingdom Arthas (Guan Yu from Romance of the Three Kingdoms, etc.) Dragonbone Arthas (AKA Frostwyrm Arthas) Death Knight Arthas (no longer available in HotS) Crown Prince Arthas (Paladin Arthas with Frostmourne) Warcraft Lich King Arthas Menethil as he appears in Heroes of the Storm, by Blizzard Entertainment.
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